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The Foley grail [electronic resource] : the art of performing sound for film, games, and animation / Vanessa Theme Ament.

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摘要註

Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.

內容註

Chapter 1: Holy Foley: Evolution of a Craft; Chapter 2: Noise Vs. Sound: Foley As It Is Used in the Various Genres and Styles of Film, Animation and Games; Chapter 3: Single or Married: Foley Used Independently or Combined with Sound Effects; Chapter 4: Fire In The Hole: The Players and Their Responsibilities; Chapter 5: Let's Go Ahead and Go Back: Spotting and Cueing; Chapter 6: Scene Change: The Foley Stage, Mixing Booth and Prop Room; Chapter 7: Walking in Their Shoes: Performing the Footsteps; Chapter 8: What We Use For...: Performing the Props; Chapter 9: Hang It As A Unit: The Knack For Sync; Chapter 10: Magic Wind: Unusual Foley Requests; Chapter 11: Mix and Match: The Foley Mixer; Chapter 12: I Miss Mag: Editing Foley; Chapter 13: Fix It In Post: The Dub; Chapter 14: Ivory Tower: The Film School; Chapter 15: Checkski:Perspectives of Experts.

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