3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry
- 作者: Dunn, Fletcher
- 其他作者:
- 出版: Boca Raton, FL : A K Peters/CRC Press c2011
- 主題: Computer graphics , Computer games--Programming. , Computer science--Mathematics
- 版本:2nd ed.
- ISBN: 1439869812 (electronic bk) 、 9781439869819 (electronic bk)
- URL:
電子書
- 書目註:Includes bibliographical references and index
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讀者標籤:
- 系統號: 005216345 | 機讀編目格式
館藏資訊

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
摘要註
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher
內容註
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword