Handbook of research on holistic perspectives in gamification for clinical practice [electronic resource] / Daniel Novak, Bengisu Tulu and Ha?
- 其他作者:
- 主題: Telecommunication in medicine , Medical rehabilitation , Information storage and retrieval systems--Medicine , Medical informatics. , Games, Recreational. , Patient compliance. , Rehabilitation. , Self Care.
- ISBN: 9781466695238
- URL:
電子書
- 一般註:10.4018/978-1-4666-9522-1 Description based on title screen (IGI Global, viewed 10/03/2015).
- 書目註:Includes bibliographical references and index.
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讀者標籤:
- 系統號: 005235188 | 機讀編目格式
館藏資訊
摘要註
"This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"--Provided by publisher.
內容註
Ethical challenges in online health games / Matthieu J. Guitton Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil Gamification and health literacy / Badia Faddoul Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] The effects of active videogames on BMI among young people: a meta-analysis / Jonathan van 't Riet Restricted to subscribers or individual electronic text purchasers.