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Handbook of research on holistic perspectives in gamification for clinical practice [electronic resource] / Daniel Novak, Bengisu Tulu and Ha?

館藏資訊

摘要註

"This book reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level"--Provided by publisher.

內容註

Ethical challenges in online health games / Matthieu J. Guitton Change through experience: how experiential play and emotional engagement drive health game success / Georges Elias Khalil Gamification and health literacy / Badia Faddoul Gamification to improve adherence to clinical treatment advice: improving adherence to clinical treatment / Deborah Richards, Patrina H.Y. Caldwell Gamification: applications for health promotion and health information technology engagement / Hannah R. Marston, Amanda K Hall Guidelines for designing effective games as clinical interventions: mechanics, dynamics, aesthetics, and outcomes (MDAO) framework / Heather Browning Gamification in rehabilitation: finding the "just-right-challenge" / Rachel Proffitt The role of gamification and evolutionary computation in the provision of self-guided speech therapy / Conor Higgins Using leap motion and gamification to facilitate and encourage rehabilitation for hand injuries: leap motion for rehabilitation / Jamie Taylor, Kevin Curran Gamified cognitive training to prevent cognitive decline / Musian Daniele, Antonio Ascolese Buddy up for exergames: how group dynamics principles can be applied to active health games / Alison Ede, Samuel Thomas Forlenza, Deborah L. Feltz Online social exergames for seniors: a pillar of gamification for clinical practice / Stathis Th. Konstantinidis [and 5 others] The effects of active videogames on BMI among young people: a meta-analysis / Jonathan van 't Riet Restricted to subscribers or individual electronic text purchasers.

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